When you’re working on a key for a dungeon or other location, it can be difficult to come up with all the concepts you need to round the place out. One trick I’ve learned to cut this in half is to write rooms in pairs. So the idea is that you maybe have a shitty or boring list of rooms like so: 1d6 goblins. Treasure chest with some gold. Empty room. Orc. Pit trap. Right? It’s not far from basic dungeon stocking. What we do is take these rooms and create a second room to connect them to ...| Failure Tolerated