Leverage social media for UX research: an inexpensive, direct way to communicate and gather insights from users.| The Interaction Design Foundation
Virtual Reality (VR) is a simulated, digital experience that can be similar to or completely different from the real world. Learn more...| The Interaction Design Foundation
Augmented reality (AR) is an experience where designers enhance parts of users’ physical world with computer-generated input.| The Interaction Design Foundation
Master UX navigation design to enhance usability, ensure clarity, and guide users effectively.| The Interaction Design Foundation
Bias is the way humans interpret and evaluate information according to how it' s presented or perceived through the lens of their values and beliefs.| The Interaction Design Foundation
Prototypes are early models of a product that simulate its design and functionality. Prototyping is the experimental process of making prototypes.| The Interaction Design Foundation
Accessibility is a principle that ensures all users, regardless of ability, can comfortably navigate and interact with a product.| The Interaction Design Foundation
If a product has credibility, it means you, as a user, believe that it will do as promised.| The Interaction Design Foundation
Discover how user behavior shapes design. Learn more and enhance your skills with IxDF courses.| The Interaction Design Foundation
Usability is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal.| The Interaction Design Foundation
User research is the study of target users and their requirements, to add realistic contexts and insights to design processes.| The Interaction Design Foundation