Put the Chantry into your D&D or Tales of the Valiant game! This dark clerical order records the vile words of Nidhogg, the god-wyrm of the Void that gnaws at the roots of Yggdrasil, the World Tree. His words give them power to destroy and corrupt all that is.| Kobold Press
Put the Chantry into your D&D or Tales of the Valiant game! This dark clerical order records the vile words of Nidhogg, the god-wyrm of the Void that gnaws at the roots of Yggdrasil, the World Tree. His words give them power to destroy and corrupt all that is.| Kobold Press
Nearly all creatures dream and sleep. The permeability of the mind while sleeping means characters can arrive at the Dreamer's Islands without leaving their beds. Put these dreamy locations, found in the Labyrinth Worldbook form Kobold Press, to work in your campaign!| Kobold Press
Kobold Press runs one of the largest sets of games at conventions, and our game masters are some of the best. Coming off of Gen Con 2025, let’s look into some of what prep, notes, and magic make a Kobold Press game master, and how to bring that home for your game. Christian Bernard is […]| Kobold Press
Nearly all creatures dream and sleep. The permeability of the mind while sleeping means characters can arrive at the Dreamer's Islands without leaving their beds. Put these dreamy locations, found in the Labyrinth Worldbook form Kobold Press, to work in your campaign!| Kobold Press
The Boatwrights are not exactly a benevolent faction, but they have no love for the Void either. They have a fiendish bent, but they’re not what you might think of as classically “evil.” (Though you wouldn’t want to leave anything you value lying around.)| Kobold Press
Read part 2 of a transcript of a seminar on world building put on during the Kickstarter campaign for Labyrinth Worldbook from Kobold Press. Featuring Wolfgang Baur, Richard Green, and David "Zeb" Cook.| Kobold Press
Run a Campaign Like a Fiction Author| Kobold Press