Question: What does it take to make compelling worlds? Answer: Going sicko mode.| www.mindstormpress.com
A framework for building modern earth-like religions in a non-earth world.| www.mindstormpress.com
Defining a baseline understanding when you're worldbuilding or writing an adventure.| www.mindstormpress.com
A review of the Barkeep Jam submission Gatorbarge by Root Devil| www.mindstormpress.com
Here are 5 gifts you can get your favorite game designers. No gold necessary.| Explorers Design
An easy-to-use bartering procedure for wandering merchants.| www.mindstormpress.com
A magical item that takes your skin in exchange for power.| www.mindstormpress.com
A simple framework for forging bonds between your characters.| www.mindstormpress.com
A method for players to surprise and delight with small pieces of worldbuilding during a game.| www.mindstormpress.com
Small musings on Kentaro Miura and the creation of art.| www.mindstormpress.com
There are three ways I think about information in roleplaying games. Information can be landmark , or hidden , or it can be secret . This...| diyanddragons.blogspot.com
What can the latest entry in the Zelda games teach us about how to run tabletop RPGs?| Prismatic Wasteland
Using scrabble tiles to answer riddles, enter dungeons, and build magic contraptions.| www.mindstormpress.com
A brief history of the OSR as an artistic movement and some thoughts on what comes after it.| Prismatic Wasteland