Over the last few weeks, I’ve been thinking about how game mechanics can communicate a game’s theme. We talked about it with Signs of the Sojourner, where the game mechanic of joining d…| Death is a Whale
This week we’re looking at The Novelist, a 2013 game about lots of sad feelings. Bit of a mood shift from Call of Duty, although – well. If you’re not familiar, The Novelist is ab…| Death is a Whale
I kinda want to spend some time over the next while just analysing little individual moments from games – taking a scene and ‘reading’ it, and running some of the implicit themes …| Death is a Whale
I’ve just finished last year’s Prey, which, well, yeah, is pretty fucking good. We’re going to talk about the final twist at the end, so if you haven’t played it and yo…| Death is a Whale