Posts related to my efforts in reverse engineering the MicroProse .PIC file format used to store the visual assets for many of their PC/DOS based games in the late 1980's and early 1990's| Ouch my eye!
In my last post we left off with having a basic LZW decompressor up and running, now it’s time for tackling the RLERun-Length Encodingencoding of the data that the LZW comp…| Ouch my eye!