In June, I ran a workshop with 15 researchers from diverse fields to develop practical, implementable mechanisms for experiencing different types of not-knowing firsthand. While we identified some new categories of not-knowing beyond those in my original framework, the real breakthrough was creating concrete prototype ideas — like“the camera of not-knowing” that forces you to take action without understanding the causation between your actions and results. As a group, we developed four ...| Vaughn Tan
We often act like every unknown is just“risk,” but that prevents us from seeing that there are four deeper, non-risk types of not-knowing: About what we can do (actions), what could happen (outcomes), how actions cause outcomes (causation), and what outcomes are actually worth (subjective value). Each type has different sources — and each therefore demands its own way of thinking and acting strategically. Understanding these distinctions doesn’t just help us avoid mistakes; it makes s...| Vaughn Tan
tl;dr: I’m looking for — or would like to build — games that operationalise true uncertainty, not just simple risk, to help players become better at| vaughntan.org
All of the entries posted on Vaughn Tan tagged risk| vaughntan.org
All of the entries posted on Vaughn Tan tagged uncertainty| vaughntan.org
Meaningmaking is a simple concept but one that is counterintuitively powerful in understanding how we think about work and technology in a world| vaughntan.org
All of the entries posted on Vaughn Tan tagged not-knowing| vaughntan.org