A way of generating points on a sphere that is intuitively clear and efficient. Comparison to the more common algorithm.| John D. Cook
Using regular solids to decrease the variance in Monte Carlo integration.| John D. Cook
A simple way to spread points fairly evenly over a sphere and how you might modify this for aesthetics.| John D. Cook
I would like to know how to get random vectors inside a triangle, in python, but it seemed more difficult than I expected. The plane would have coordinates like [a, b], [x, y], [u, v] (three points):| Stack Overflow