25 years ago a videogame introduced me to sandbox level design. Spoilers ahead. Deus Ex (2000) is a game that sits within a lineage which extends all the way back to the earlier Ultima Underworld games and continues spiritually until at least Prey (2017). But as this is Appendix N we’ll begin with a longer list of inspirational videogames for me, before we zoom in on just one. Warhammer: Shadow of the Horned Rat (1995, Mindscape) Sid Meier’s Civilization II (1996, Microprose) Fallout (199...| Pointless Monument
Watery graves, inspiration from an iconic indie videogame *and* an accurate representation of water pumps? Read on to find out what I thought of| pointlessmonument.blot.im
Okay, so you’re writing up a monster entry. Run through this checklist to make sure that you haven’t missed anything. #1. The concept shoul...| goblinpunch.blogspot.com
There are three ways I think about information in roleplaying games. Information can be landmark , or hidden , or it can be secret . This...| diyanddragons.blogspot.com