Exploring how the choice of cards, dice, tokens, coins and how the player physically interacts with can support (or break) the theme of a tabletop game. There's more to it than equivalent probability.| www.skeletoncodemachine.com
I lost a game of Kingmaker when plague struck Calais and I've been thinking about it ever since. Exploring thematic vs. abstract and random vs. low-luck games and the idea of zero-luck TTRPGs.| Skeleton Code Machine
Exploring how the design of Ghost Beacon for the One-Page RPG Jam taught me some lessons about game design. Keeping good notes, feedback on what's (not) fun, and using project management tools.| Skeleton Code Machine