Good design is a concept defined by industrial designer Dieter Rams’s principles: It makes a product useful and understandable, among other characteristics.| The Interaction Design Foundation
Emotional response in user experience design refers to feelings, reactions and experiences users have when they interact with a product or service.| The Interaction Design Foundation
What is Color? A definition and a full list of UX literature that deals with Color, from the world’s biggest and most authoritative library of UX design resources.| The Interaction Design Foundation
Perception is our ability to interpret sensory information to understand our environment, influenced by our sensory organs, experiences, and culture.| The Interaction Design Foundation
Emotional design is the concept of how to create designs that evoke emotions which result in positive user experiences.| The Interaction Design Foundation
Smartwatch apps should rely on gestures more than on navigation elements, prioritize the essential, support handoff, and create tailored, standalone content.| Nielsen Norman Group
Discover the career and influence of Don Norman, pioneer of user experience design and author of The Design of Everyday Things.| The Interaction Design Foundation
Discover how user behavior shapes design. Learn more and enhance your skills with IxDF courses.| The Interaction Design Foundation
Ease of use is a basic concept that describes how easily users can use a product.| The Interaction Design Foundation
Usability is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal.| The Interaction Design Foundation
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation
Learn the principles of innovation in design. Boost creativity, solve problems and drive success.| The Interaction Design Foundation
Affordances are the characteristics or properties of an object that suggest how it can be used. It shows a user that an object can be interacted with.| The Interaction Design Foundation