This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a rocket, then there’s a good chance that you’ve used a PID controller. A PID controller is a type of control loop that’s used for automation. PID controllers are flexible ... Read more| VAZGRIZ
Now that we have the flight mechanics and HUD, we can start working on the weapons and AI. The AI will have all of the same capabilities and limitations as the player. It’s plane will have identical stats and it will use the same weapons. The AI will be simple, but still capable of shooting ... Read more| VAZGRIZ
This article will cover the creation of the plane’s animation, camera, and HUD. It answers one particularly tricky question: how can we make HUD elements line up correctly with a given angle? Flight Sim Part 2 by vazgriz Github at part-2 Animation The animations for the control surfaces are pretty simple. Since the aerodynamic forces ... Read more| VAZGRIZ
I’ve been playing Ace Combat and Project Wingman recently. This inspired me to write my own flight simulator using Unity3D. I wanted to make a flight sim with more depth than the arcade flight sims, while still being accessible. You can think of realism as a spectrum. On one end is Ace Combat and at ... Read more| VAZGRIZ