The idea that we must always linearize sRGB gradients or work in a perceptually| blog.pkh.me
You've most likely heard about gradient noise through the name Perlin| blog.pkh.me
A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.| The Blog of Maxime Heckel