It's game night. Precious, precious game night. Everyone is ready to play and have fun. And then two hours later, you realize the players are all talking to the GM but not each other. Your game is stuck in a star-pattern. What can you do to escape this trap and save the fun??? First of all, you h| ars ludi
When someone tells me about a session of a GMed game (like D&D) that they didn't enjoy, I put on my investigator cap and ask a bunch of questions about what happened. Because I like understanding why games work… or fail. And after I've listened a bunch, lots of times I'll nod and say "ooo, yeah,| ars ludi
"Our ground is level and our table is round" What do we want out of role-playing games? What do we think they should do? What do we value? Our crew has been talking about this stuff for ages, in person, in posts, and through the games we design. But I realized we never put all the pieces toget| ars ludi
West Marches was a game I ran for a little over two years. It was designed to be pretty much the diametric opposite of the normal weekly game: There was no regular time: every session was scheduled by the players on the fly. There was no regular party: each game had different players drawn f| ars ludi