Last Friday's game started out chaotic! No strong start à la Sly Flourish, because I wanted to give the PCs freedom to decide where to go. I've a lot of backstories to weave into the campaign, so used the time in town to flesh out relations with mentors and contacts.| thethingswedoforxp.blogspot.com
"Hey, I'm thinking of playing a knowledge cleric with the linguist feat. What is the language used in libraries and so on?"| thethingswedoforxp.blogspot.com
Another wizardly order in Belswick. These Orders exist to control the commoners that are taught dangerous magic (the First and Second Estate would never sully their hands with it). There are reasons why wizards only know spells of levels 1 through 6. The Augurs and Diviners use their insight to help the crown and steer commerce. Meanwhile they secretly look for higher circles of power. | thethingswedoforxp.blogspot.com
This started as a post on getting players to track how many rations they have, inspired by James Young at Ten Foot Polemic. See if you can spot where my mind took a side track. I maintain that the ideas below will stimulate zealous ration tracking.| thethingswedoforxp.blogspot.com
...it only just now hits me that "Death and Dismemberment" abbreviates to D&D. Anyway.| thethingswedoforxp.blogspot.com
Last time in Belswick, the PCs negotiated for safe passage with a bunch of frost giants who'd lost their holy silver cup. These sessions they solve the riddle of who stole the Cup of Thrymm and get it back from a lake hag. Also: playing nice with Orcs, saving young love and getting adopted by a Roc.| thethingswedoforxp.blogspot.com