How to reach out to blogs, pods, and media outlets, and the 5 things creators can do to promote their work in a more community-minded way.| Explorers Design
A 4-part series on rpg awards, how they're designed, and what they mean for the rpg industry with a behind-the-scenes breakdown and critique of the Ennies.| Explorers Design
An in-depth look at the Ennie Awards, its process, design, and role. Part 1. What is the goal of this series and why?| Explorers Design
An insider's look into the 2025 Ennie Awards. Part two. What is the award process like behind closed doors, and how do the judges select nominees?| Explorers Design
An insider's look into the 2025 Ennie Awards. Part three. How does the structure of the Ennies determine its outcomes? And what does it mean for others?| Explorers Design
An insider's look into the 2025 Ennie Awards. Part four. What's the point of an rpg award show? And what do we want to see in the future?| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Late to the bandwagon. Just in time to talk about books, movies, and games.| Explorers Design
Beginner tips and tricks for setting up, arranging, and pairing your game's typography.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
A coral-encrusted pulp-fantasy adventure. Designed for Cairn 2E. | PWYW| Explorers Design
How to apply, what to expect, and everything else you need to know from one judge to another.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Tired of using free fonts? Here are 10 foundries and type designers who make and sell quality typefaces and fonts for indie-level budgets.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Every adventure's puzzle should have multiple solutions. In this article, we figure out how to give all of our metaphorical locks a ring of keys.| Explorers Design
How to show the cool and important parts of your game without muddling the work, burying the lede, and creating more noise.| Explorers Design
What is accessible design? Why is it important? And how can we get more of it in tabletop game design?| Explorers Design
The doom metal roleplaying game with a masterclass layout.| Explorers Design
A not so short tour of your rpg's layout, its different parts, and how to use them.| Explorers Design