Modern console architectures have heterogeneous, multi-core computation architectures differing vastly in performance and memory characteristics. As a result, game engines' multithreading architectures have moved away from system-level thread...| gdcvault.com
Let’s talk about game simulations. In this episode we go back to code architecture and check out a few approaches to using multiple threads.| mropert.github.io
Unshrouding the mysteries that surround videogame development.| mropert.github.io
My posts about C++. Expect most of them to fit in that category.| mropert.github.io