The Ultimate Earthbound Battle Background Shader! (…Maybe?) Bounding Battle Background is an Earthbound-inspired shader to make your battle backgrounds (Or any backgrounds) more trippy! This shader aims to be the ultimate all-in-one battle background shader for your Earthbound-inspired games! All and any feedback is welcome! Instructions Apply the shader to your texture node...| Godot Shaders
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I’d try to add vec2(0.5) to the floored value (to get the center of the texel) before dividing by the width. Or convert the floored value to ivec2 and use texelFetch() (instead of dividing by the width in this case).| Godot Forum