Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math| simblob.blogspot.com
4 Jan 2023Things to try with a mouse:| www.redblobgames.com
This diagram has a <text> and <circle> inside a <g>, and the <g> has an event logger. The reason I have nested elements is that you can see how pointerover/pointerout differs from pointerenter/pointerleave.| www.redblobgames.com
3 🖱️👆 Pointer events#| www.redblobgames.com
Pick a starting seed, then paint mountains, valleys, and oceans on the map! It will simulate evaporation, wind, and rainfall to determine biomes and rivers.| www.redblobgames.com
Guide to math, algorithms, and code for hexagonal grids in games| www.redblobgames.com