Introduction and index of this series is here.| Aras' website
Introduction and index of this series is here.| Aras' website
I was playing around with compression of some floating point data, and decided to write up| Aras' website
I’ve spent some time looking at various texture compression formats and libraries (the ones meant for GPUs, i.e. “ASTC, BC7” kind, not the “PNG, JPG” kind). Here’s a fully incomprehensible chart to set the stage (click for a semi-interactive page):| Aras' website