Want to build software that feels like play, not work? Superhuman CEO Rahul Vohra shares the 7 principles of game design...| Superhuman Blog
Game designer and lecturer Steve Swink takes a close look at the "overlooked phenomenon" of game feel, referencing titles such as Super Mario 64, Zuma, and Donkey Kong in his intriguing quest to work out how designers can create a smoothly controlled digital game object.| www.gamedeveloper.com