This is a postmortem for Proctor, the first of three horror games that I recently released.| Varun Ramesh's Blog
My recent game projects have used a GameObject architecture that unifies Component-based GameObjects and Mixin-based inheritance.| Varun Ramesh's Blog
Lua is an awesome language, but it has some annoying features that have caused endless frustration for me.| Varun Ramesh's Blog