Virtual Reality (VR) is a simulated, digital experience that can be similar to or completely different from the real world. Learn more...| The Interaction Design Foundation
Augmented reality (AR) is an experience where designers enhance parts of users’ physical world with computer-generated input.| The Interaction Design Foundation
Perception is our ability to interpret sensory information to understand our environment, influenced by our sensory organs, experiences, and culture.| The Interaction Design Foundation
Master Interaction Design: Shape engaging digital experiences by focusing on users' needs with our strategic approach across the 5 key dimensions of IxD| The Interaction Design Foundation
Discover the career and influence of Don Norman, pioneer of user experience design and author of The Design of Everyday Things.| The Interaction Design Foundation
Color theory is the study of how colors work together and how they affect our emotions and perceptions.| The Interaction Design Foundation
Usability is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal.| The Interaction Design Foundation
User interface (UI) design is the process designers use to build easy-to-use and pleasurable interfaces in software or computerized devices.| The Interaction Design Foundation
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation
Interface designers use affordances all the time. They have to. Unlike physical objects, web and mobile interfaces must gain all of their affordance through design. For most designers, this is intuitive and instinctive, based on the thousands of design patterns we see every day. But have you ever thought about the qualities that make an object afford clicking, sliding, pulling or pushing? By deeply understanding how affordance works, you’ll better master interface or product design. Better...| Smashing Magazine