Key Terms| www.w3.org
In our second post about creating accessible experiences within Extended Reality (XR), we highlight some key considerations for designing accessible augmented reality (AR) experiences with our AR TetraLogical principles cube. You can also explore Inclusive XR: accessible 3D experiences.| TetraLogical
A user story usually focuses on the value a software feature will deliver to an end-user, and an accessibility user story is no different. Whether you need to write an accessibility user story to fix issues found in an accessibility review, as part of a business case, or as part of your service delivery plan, there’s not much that you need to do differently.| TetraLogical
Text descriptions are primary content, and when images do not have a text description, anyone who cannot see the image will not know its purpose. This means people may be unable to access content or perform related tasks.| TetraLogical
In our third post from our browsing with assistive technology series, we discuss browsing with a keyboard. You can also explore browsing with a desktop screen reader, browsing with a mobile screen reader, browsing with screen magnification and browsing with speech recognition.| TetraLogical
In our first post from our browsing with assistive technologies series, we discuss desktop screen readers. You can also explore browsing with a mobile screen reader, browsing with a keyboard, browsing with screen magnification and browsing with speech recognition.| TetraLogical