The language war in game development is long over - and the winner is C++. The utmost majority of code that’s going to run on the users side (engine code and game code) is written in C++. This is mostly not because the language is good, but because there is no better alternative.| zeux.io
Four years and a half ago, I was working on a pet game project which used XML format as intermediate storage format. Initially we used TinyXML, but I got tired of its interface and horrible parsing performance, and found pugxml. It was somewhat faster, with the interface which was somewhat better, but still - it was very rough. I decided to slightly change the library, improving performance and design along the way. Thus pugixml was born.| zeux.io