Accessibility consultancy with a focus on inclusion. We can help you with knowledge, experience, strategy, assessments, and development.| TetraLogical
Accessibility consultancy with a focus on inclusion. We can help you with knowledge, experience, strategy, assessments, and development.| TetraLogical
A pointer gesture is an action a person performs using their finger, mouse, or an assistive technology like a head pointer or eye gaze system to operate a functional control. Some pointer gestures can be difficult or even impossible for certain people to perform, so an accessible alternative may be required. This post introduces the different forms of pointer gestures and covers how and when to provide alternatives for people who can't perform them.| TetraLogical
In this series, Inclusive Extended Reality (XR), we will be delving into ways to design accessible experiences when interacting with 3D objects, augmented reality, and virtual reality. In our first post about creating accessible experiences within Extended Reality (XR), we highlight some key considerations for designing 3D model viewers by introducing our 3D TetraLogical principles cube. You can also explore Inclusive XR: accessible augmented reality experiences.| TetraLogical
HTML semantics provide accessibility information about page structure and an element's role, name, and state, helping to convey the nature and purpose of content on web pages. In this post we explore what HTML semantics are, and how they're experienced by people using assistive technologies like screen readers and speech recognition software.| TetraLogical
Good contrast is about using colours that provide enough variation between the content and background. This is particularly important for people who have conditions that affect vision or colour perception, as well as people browsing on mobile in different light conditions.| TetraLogical
Understanding how people with disabilities browse the web using assistive technologies (AT) is core to making an accessible and inclusive user experience. Our browsing with assistive technology videos series introduces commonly used software, who uses it, how it works, and ways people navigate content.| TetraLogical
In our second post from our browsing with assistive technology series, we discuss mobile screen readers. You can also explore browsing with desktop screen readers, browsing with a keyboard, browsing with screen magnification and browsing with speech recognition.| TetraLogical
In our first post from our browsing with assistive technologies series, we discuss desktop screen readers. You can also explore browsing with a mobile screen reader, browsing with a keyboard, browsing with screen magnification and browsing with speech recognition.| TetraLogical