Hello readers, I’m no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Networked Physics. In the previous article we discussed techniques for compressing snapshots. In this article we round out our discussion of networked physics strategies with state synchronization, the third and final strategy in this article series. State Synchronization What is state synchronization? The basic idea is ...| Gaffer On Games
Hello readers, I’m no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Networked Physics. In the previous article we networked a physics simulation using deterministic lockstep. Now, in this article we’re going to network the same simulation with a completely different technique: snapshot interpolation. Background While deterministic lockstep is very efficient in terms of bandwidth, it’...| Gaffer On Games