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A New Dimension| blog.selfshadow.com
A Random Walk to the Ground Truth| blog.selfshadow.com
Introduction| blog.selfshadow.com
2pm, Wednesday 13th August. Located in the west building, rooms 211-214.| blog.selfshadow.com
This is a DX11 followup to an earlier article on quad ‘overshading’. If you’ve already read that, then feel free to skip to the meat of this post.| blog.selfshadow.com
This is by no means a complete analysis – particularly as we focus on detail mapping – so we might return to the subject at a later date and tie up some loose ends. In the meantime, I hope you find the article useful. Please let us know in the comments!| blog.selfshadow.com
Existing post URLs remain the same, but if you’re one of the illustrious few who subscribe to the blog via RSS, I’m guessing that you’ll need to change over to the new feed.Update: I’m redirecting the old feed URL now, so everything should be back to normal! Speaking of RSS, as I’m now using MathJax for $\LaTeX$, it appears that I’ll need to implement a fallback there, in addition to tracking down a rendering issue with Chrome. Please let me know if you spot any other oddities.| blog.selfshadow.com
Wrapping Paper| blog.selfshadow.com
A while back, Steve McAuley and I were discussing physically based rendering miscellanea over a quiet pint – hardly a stretch of the imagination, since we’re English 3D programmers after all! Anyway, it turned out that we both had plans to write up a few thoughts in relation to wrap shading, and, following some gentle arm-twisting, Steve has posted his. I suggest that you go and read that first if you haven’t already, then return here for a continuation of the subject.| blog.selfshadow.com
Figure 1: Major axes for original (left), swizzle (mid) and perpendicular (right) vectors.| blog.selfshadow.com
I recently added two of my existing publications, one about high performance dynamic visibility and the other on how to display pixel quad overshading in real-time on Xbox 360.| blog.selfshadow.com
"You see, in this world there's two kinds of people, my friend:| blog.selfshadow.com