The day has come - I’ve left CREAT Studios and started working at Saber Interactive as a PS3 (well, that was obvious) programmer (well, that was obvious too).| zeux.io
Today I’m going to describe a not very practical but neat experiment, the result of which is a sequence that’s awfully slow to sort using Microsoft STL implementation; additionally, the method of generating such sequence naturally extends to any other quicksort-like approach.| zeux.io
I can’t believe I’m writing this, it’s been what, 2 months? During that time a lot of things happened – I’ve been to the conference and gave an hour-long talk about our SPU rendering stuff (which was more or less well received), I’ve almost completed an occlusion subsystem (rasterization-based), which is giving good results; and the financial crisis has finally hit the company I work at – some projects are freezed due to the lack of funding, and some people are fired. It’s kin...| zeux.io