(This is part of a series on the design of zest. See the list of posts here.)| www.scattered-thoughts.net
(This is part of a series on the design of a language. See the list of posts here.)| www.scattered-thoughts.net
28-Nov-2018: I’ve added a small update at the end on how to prevent‘handle collisions’ with a per-slot generation counter| floooh.github.io