Card sorting is a qualitative user research method where participants categorize content and label the groups using index cards, physically or digitally.| The Interaction Design Foundation
Unlock the secrets of UX design with our expert guide on conducting effective surveys. Learn more!| The Interaction Design Foundation
Explore motivation in design. Learn how to drive user engagement and create compelling experiences with our expert insights.| The Interaction Design Foundation
Gain deep insights and observe real user interactions in their natural environment with contextual interviews, optimizing design through firsthand experiences.| The Interaction Design Foundation
Accessibility is a principle that ensures all users, regardless of ability, can comfortably navigate and interact with a product.| The Interaction Design Foundation
Usability testing evaluates ease of use by observing users in action, ensuring designs meet their needs. Learn to refine UX through effective testing.| The Interaction Design Foundation
Dive deep into user behavior with qualitative research. Understand the ' why' behind actions to design better solutions.| The Interaction Design Foundation
Customer journey maps are visual representations of customer experiences with an organization over time and across channels.| The Interaction Design Foundation
Gather user data efficiently with quantitative research to support your design decisions with solid statistics.| The Interaction Design Foundation
What are Stakeholders? A definition and a full list of UX literature that deals with Stakeholders, from the world’s biggest and most authoritative library of UX design resources.| The Interaction Design Foundation
Assumptions are beliefs or views that designers hold about their users, in the context of use or the user goals.| The Interaction Design Foundation
Ease of use is a basic concept that describes how easily users can use a product.| The Interaction Design Foundation
Usability is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal.| The Interaction Design Foundation
User research is the study of target users and their requirements, to add realistic contexts and insights to design processes.| The Interaction Design Foundation
Blend user needs with business goals in product design to create successful solutions that sustain long-term brand growth.| The Interaction Design Foundation
User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when.| Nielsen Norman Group
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation
This course will give you insights into the most essential qualitative research methods around and how to put them into practice in your design work.| The Interaction Design Foundation