I have a simple rule of thumb: If you're designing a mystery for your PCs to solve, you should include at least three clues for every conclusion you want them to reach. More often than not they'll mis| thealexandrian.net
I've recently been crafting a D&D campaign set in Monte Cook's Ptolus. While working on adventure prep for the campaign, I've found myself reminiscing about one of my favorite gaming memories:| thealexandrian.net
BEGINNING GAME MASTERSPrep Tips for the Beginning DMPrep Tips for the Beginning GM: CyberpunkFailure for the Beginning GMPacing for the Beginning GMHow to Prep a ModuleYour First| thealexandrian.net
Mystery scenarios for roleplaying games have earned a reputation for turning into unmitigated disasters: The PCs will end up veering wildly off-course or failing to find a particular clue and the enti| thealexandrian.net