A shader that uses vertex displacement to simulate a tentacle grabbing / wrapping around an object| www.cyanilux.com
A shader applied to a few layers of alpha-clipped scrolling noise, with vertex displacement to make it wobble| www.cyanilux.com
Soft shaded foliage shader that uses alpha clipping with foliage texture and a small amount of vertex displacement to simulate wind. Applied to a mesh consisting of intersecting quads generated from a particle system| www.cyanilux.com
A detailed introduction on how to use Unity Shader Graph (updated for v12+)! Graph setup, Data types, Understanding Previews, Properties, Keywords, Sub Graphs and more!| www.cyanilux.com
A shader applied to a flat subdivided plane where vertices are offset vertically based on layered noise, moving at different rates, to create a cloud effect. Also uses scene depth to produce a softer transition with intersecting game objects| www.cyanilux.com
A shader that displaces vertices based on sine waves in order to animate a Jellyfish mesh| www.cyanilux.com
A shader that uses polar coordinates to offset vertices as well as sample a seamless noise texture to create a swirling effect| www.cyanilux.com