During 1983, the year that Brian Moriarty first conceived the idea of a text adventure about the history of atomic weapons, the prospect of nuclear annihilation felt more real, more terrifyingly imaginable to average Americans, than it had in a long, long time. The previous November had brought the death of longtime Soviet General Secretary Leonid Brezhnev and the ascension to power of Yuri Andropov. Brezhnev had been a corrupt, self-aggrandizing old rascal, but also a known, relatively safe ...| The Digital Antiquarian
In this introductory piece on Infocom's Trinity, gold machine examines its critical context before questioning the aesthetics of history.| Gold Machine
Written by Joe Pranevich We finally made it to the end of Trinity , but the ending was a lot longer than I expected. The trip through...| advgamer.blogspot.com
30 Best Text-Adventures/Interactive-Fiction Games Over 5 Decades| web.archive.org
You're neither an adventurer nor a professional thrill-seeker. You're simply an American tourist in London, enjoying a relaxing stroll through the famous Kensington Gardens. When World War III starts and the city is vaporized moments after the story begins, you have no hope of survival. Unless you enter another time, another place, another dimension. Escaping the destruction of London is not the end of your problems, but rather the beginning of new, more bizarre riddles. You'll find yourself ...| IFDB
In this second of two posts about critical reactions to Infocom's Trinity, Gold Machine considers content published after 2010.| Gold Machine