I had a good question through Twitter DMs about what occupancy is and why is it important for shader performance, I am expanding my answer into a quick blog post. First some context, GPUs, while ru…| Interplay of Light
Today I set out to replace the old SSR implementation in the toy engine with AMD’s FidelityFX’s one but in the end I got distracted and spent the day studying how it works instead. This…| Interplay of Light