The HIG contains guidance and best practices that can help you design a great experience for any Apple platform.| Apple Developer Documentation
Before I embarked on pouring my heart and soul into making a native iPadOS user experience of Godot, I needed to make sure that I would end up with a viable version of Godot. Building Godot to run on iPad is straightforward. The command line to do this is quite| La Terminal Blog
Design apps accurately and quickly using official Apple design templates, icon production templates, color guides, and more.| Apple Developer