The HIG contains guidance and best practices that can help you design a great experience for any Apple platform.| Apple Developer Documentation
We are now ready for folks interested in testing it and finding places where we fall short of the expectations of iPadOS users and aspiring game developers to take it for a spin and help us identify the bumps in the road.| La Terminal Blog
Before I embarked on pouring my heart and soul into making a native iPadOS user experience of Godot, I needed to make sure that I would end up with a viable version of Godot. Building Godot to run on iPad is straightforward. The command line to do this is quite| La Terminal Blog
Design apps accurately and quickly using official Apple design templates, icon production templates, color guides, and more.| Apple Developer