Sketches are preliminary, hand-drawn representations of a user experience—including user research outcomes, user interfaces and interactions.| The Interaction Design Foundation
Design principles are guidelines, biases and design considerations that designers apply with discretion.| The Interaction Design Foundation
Master UX navigation design to enhance usability, ensure clarity, and guide users effectively.| The Interaction Design Foundation
Explore ideation in design thinking: a creative process for generating diverse solutions to complex problems, fostering innovation and collaboration.| The Interaction Design Foundation
Prototypes are early models of a product that simulate its design and functionality. Prototyping is the experimental process of making prototypes.| The Interaction Design Foundation
Accessibility is a principle that ensures all users, regardless of ability, can comfortably navigate and interact with a product.| The Interaction Design Foundation
Brainstorming is a method design teams use to generate ideas to solve clearly defined design problems.| The Interaction Design Foundation
Agile development is an iterative software-development methodology used by self-organized, cross-functional teams to analyze circumstances and user needs.| The Interaction Design Foundation
This course will explore will explore the ins and outs of UX maturity as well as the best practices on how to manage and support your UX and UI teams.| The Interaction Design Foundation
What is Visual Hierarchy? Visual hierarchy is the principle of arranging elements to show their order of importance. Designers structure visual characteristics—e. g., menu icons—so users...| The Interaction Design Foundation
Visual design aims to improve a design’s/product’s aesthetic appeal and usability with suitable images, typography, space, layout and color.| The Interaction Design Foundation
Empathize is the first stage of the design thinking process. Learn effective empathy in design: techniques, tools & examples.| The Interaction Design Foundation
Aesthetics is a design principle that refers to a design’s pleasing qualities. In visual terms, aesthetics include color, balance, pattern and scale.| The Interaction Design Foundation
Master UX project management with strategies to streamline processes and enhance user experiences. Learn more.| The Interaction Design Foundation
What are Stakeholders? A definition and a full list of UX literature that deals with Stakeholders, from the world’s biggest and most authoritative library of UX design resources.| The Interaction Design Foundation
Discover how user behavior shapes design. Learn more and enhance your skills with IxDF courses.| The Interaction Design Foundation
Usability is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal.| The Interaction Design Foundation
Unlock your UX design potential: Learn key skills and strategies to enhance user experiences. Try for free now!| The Interaction Design Foundation
User research is the study of target users and their requirements, to add realistic contexts and insights to design processes.| The Interaction Design Foundation
What is Marketing? Marketing is an intricate field that contains many processes, from advertising to conducting research studies on a target audience. Marketing is crucial for lon...| The Interaction Design Foundation
Gain a comprehensive understanding of the distinction between product designers and UX designers. Explore the differences in roles, responsibilities, and skills in our in-depth guide.| The Interaction Design Foundation
Explore the art of typography in UX design: Select typefaces that enhance readability, convey mood, and ensure consistent visual appeal.| The Interaction Design Foundation
User interface (UI) design is the process designers use to build easy-to-use and pleasurable interfaces in software or computerized devices.| The Interaction Design Foundation
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation