"D3D12SimpleClassify" shows the use of a GPU Work Graph in a simple frame-based graphics application, plus learn about new RGP support.| gpuopen.com
Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.| AMD GPUOpen
GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases where the CPU could bottleneck a game’s…| NVIDIA Technical Blog