Hello readers, I’m no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to integrate the equations of motion using a numerical integrator. Integration sounds complicated, but it’s just a way to advance the your physics simulation forward by some small amount of time called “delta time” (or dt for short).| Gaffer On Games
Hello readers, I’m no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to simulate the motion of rigid bodies in 3D. Now we’re going to discuss how to implement spring physics. The physics behind springs is simple but extremely versatile and useful. You can use springs to link points together to model rope and string, cloth, and even ...| Gaffer On Games