When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces work graphs as a programming paradigm…| NVIDIA Technical Blog
Build, debug, profile, and develop class-leading and cutting-edge software.| NVIDIA Developer
Optimize your use of NVIDIA RTX with these in-depth ray tracing tips.| NVIDIA Technical Blog
Builds end-to-end accelerated AI applications and supports edge AI development.| NVIDIA Developer
When working with mesh shaders, the geometry needs to be split into meshlets: small geometry chunks where each meshlet has a set of vertices and triangle indices that refer to the vertices inside each meshlet. Mesh shader then has to transform all vertices and emit all transformed vertices and triangles through the shader API to the rasterizer. When viewed through the lens of traditional vertex reuse cache, mesh shaders seemingly make the reuse explicit so you would think that vertex/triangle...| zeux.io