Emotional response in user experience design refers to feelings, reactions and experiences users have when they interact with a product or service.| The Interaction Design Foundation
Learn ways to achieve simplicity in your designs and recognize why certain designs are overly complex. Recognize and achieve simplicity in your design work.| The Interaction Design Foundation
Brainwriting is an ideation technique in which participants write their ideas in silence instead of speaking aloud.| The Interaction Design Foundation
Brainwalking is a collaborative ideation technique where participants generate ideas by moving around in a designated space.| The Interaction Design Foundation
Emotional design is the concept of how to create designs that evoke emotions which result in positive user experiences.| The Interaction Design Foundation
Assumptions are beliefs or views that designers hold about their users, in the context of use or the user goals.| The Interaction Design Foundation
Humanity-centered design is a practice where designers focus on people’s needs not as individuals but as societies with complex, deep-rooted problems.| The Interaction Design Foundation
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation
Design thinking is a non-linear, iterative process that teams use to understand users, challenge assumptions, redefine problems and create innovative solutions.| The Interaction Design Foundation
Learn the principles of innovation in design. Boost creativity, solve problems and drive success.| The Interaction Design Foundation
User-centered design focuses on users and their needs in each design phase, enhancing usability and accessibility for better products.| The Interaction Design Foundation
Affordances are the characteristics or properties of an object that suggest how it can be used. It shows a user that an object can be interacted with.| The Interaction Design Foundation
The 5 Whys method is an iterative technique pioneered at Toyota Motor Corporation to explore the cause-and-effect relationships underlying a specific problem.| The Interaction Design Foundation