When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces work graphs as a programming paradigm…| NVIDIA Technical Blog
Workgraphs is a new feature added recently to DirectX12 with hardware support from NVidia and AMD. It aims to enable a GPU to produce and consume work without involving the CPU in dispatching that …| Interplay of Light
Official release for Work Graphs in D3D12. This programming model unlocks latent capability for GPU autonomy and enables future evolution.| DirectX Developer Blog
We’re pleased to announce the release of our latest Agility SDK, complete with features we’ll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more! SDK Package Features SDK 1.613.3 Work Graphs Shader Model 6.8 Work Graphs support Start Vertex/Instance Location Wave […]| DirectX Developer Blog