von Beat Suter Verpackung für Videogames ist obsolet geworden. Heute werden 90% aller Spiele als Daten gestreamt oder übers Internet heruntergeladen. Nur ein kleiner Teil der Videogames erhält noch eine Verpackung und wird in Elektronikläden in die Regale gestellt. Früher war das ganz anders. Ein Videogame wollte inszeniert sein, es musste durch seine Verpackung Aufmerksamkeit … Continue reading Eine Box ist nicht nur eine Box: Game Verpackung im Wandel der Zeit| Confoederatio Ludens
by Beat Suter Packaging for video games has become obsolete. Today, 90% of all games are streamed as data or downloaded via the internet. Only a small proportion of video games are still packaged and placed on shelves in electronics stores. It used to be very different. A video game had to attract attention through … Continue reading A Box is not just a Box: Game packaging in the course of time| Confoederatio Ludens
by Beat Suter LINEL – Swiss Game Publisher:Part 1 – A comprehensive list of LINEL’S gamesPart 2 – Collaborations and unreleased gamesPart 3 – People and Work at LINELPart 4 – Publishing and Marketing (expected) The following text originally appeared here. LINEL was a software developer and game publisher based in Switzerland. The label was … Continue reading LINEL – a Swiss Game Publisher 3: From Eureka! to the Neverending Story – People and Work at LINEL| Confoederatio Ludens
by Beat Suter LINEL – a Swiss Game Publisher: Part 1 – A comprehensive list of LINEL’S games Part 2 – Collaborations and unreleased games Part 3 – Working for LINEL – is in progress The following text originally appeared here. (First published on CH Ludens on 19.10.2023, now in a new, significally extended version … Continue reading LINEL – a Swiss Game Publisher 2: Collaborations and Unreleased Games| Confoederatio Ludens