The video game industry and gamers have objected to the addition of a new gaming disorder diagnosis in the ICD-11. Do they have a point?| Psychology Today
Does new research really prove that placebos don't require deception?| Psychology Today
The placebo effect can improve almost any medical condition—yet doctors all too often ignore it. Here's what it can do for you—and how to take advantage of it.| Psychology Today
New research has found that alcohol use disorder (AUD) is an often untreated epidemic in the United States.| Psychology Today
For many years, health care professionals have been accustomed to thinking about drinking in terms of just two diagnostic categories: alcohol abuse and alcohol dependence.| Psychology Today
Some researchers have contended, with good reason, that "specific learning disorder" is neither specific nor a disorder and that the label can cause more harm than good.| Psychology Today
Early academic pressure creates learning blocks, diagnosed as disorders.| Psychology Today
A surprising case about a man with somnophilia and a childhood brain injury.| Psychology Today
Defining mental disorders is slippery, contributing to rising rates of diagnosis and self-diagnosis. Young people are especially prone to psychiatric self-labeling.| Psychology Today
Popular media are full of scare headlines and articles about harmful effects of video gaming. But what have researchers actually found? Is gaming really "Digital Heroin"?| Psychology Today
The concept "video game addiction" has been rejected by the APA, by many video game researchers, and by many therapists who work with video gamers. Here is why.| Psychology Today
Personality disorders are deeply ingrained, rigid ways of thinking and behaving that result in impaired relationships with others and often cause distress for the individual who experiences them. Many mental health professionals formally recognize 10 disorders that fall into three clusters, although there is known to be much overlap between the categories. Cluster A disorders are characterized by odd or eccentric patterns of thinking, such as extreme social detachment, distrust, or unusual be...| Psychology Today
Mental health stigma refers to negative beliefs people may hold about those with mental illness, which can lead to stereotypes, prejudice, and discrimination. Public awareness and literacy have increased substantially over the years, yet some entrenched stigmas persist today.| Psychology Today
Genetics is the study of genes and the variation of characteristics that are influenced by genes—including physical and psychological characteristics. All human traits, from one's height to one's fear of heights, are driven by a complex interplay between the expression of inherited genes and feedback from the environment.| Psychology Today
Attention-deficit/hyperactivity disorder (previously known as attention deficit disorder or ADD) is a neurobehavioral disorder characterized by core symptoms of inattentiveness, distractibility, hyperactivity, and impulsivity. ADHD is thought to be the most common childhood mental health disorder, with estimates of its prevalence in children ranging from 5 to 11 percent. ADHD in adulthood is thought to be less common, with approximately 2 to 5 percent of adults diagnosed.| Psychology Today
Dopamine is known as the feel-good neurotransmitter—a chemical that ferries information between neurons. The brain releases it when we eat food that we crave or while we have sex, contributing to feelings of pleasure and satisfaction as part of the reward system. This important neurochemical boosts mood, motivation, and attention, and helps regulate movement, learning, and emotional responses.| Psychology Today