I’ll wrap up my little tour of retro digital sound playback with my first real system: the Commodore 64. Unlike the Amiga and the NES, the C64 was never really intended to manage digital soun…| Bumbershoot Software
When we added sound effects to Lights-Out, I described the NES sound system like this: This sound chip is an interesting beast: it’s got a simple synthesizer that’s comparable to the AY-3-8910, wit…| Bumbershoot Software
Let’s actually use the Genesis sound chip as intended, shall we? Let’s take a look at the Yamaha 2612. As a chip, the closest point of comparison we have is to the Creative Labs Sound B…| Bumbershoot Software
I’ve now got acceptable ports of Simulated Evolution to two 8-bit platforms. I have it working on the Atari 800: Simulated Evolution on the Atari 800 And on the Commodore 64: Simulated Evolut…| Bumbershoot Software
Last time, we put together a smallish NES program, and I called out some of the logic as being a little hairy. Despite that, the actual complexity of the final code wasn’t all that bad at all…| Bumbershoot Software
So far we’ve focused exclusively on the graphical capabilities of the IIgs. Before we move on, we should take a look at the sound capabilities, too. They are also quite nice. We’ll set …| Bumbershoot Software