Into the Odd is my one-shot game of choice. It has just enough of everything. Just enough mechanics, just enough character, just enough world. I| beast.blot.im
The adventure I spent the most time with this year was Skerples’ Tomb of the Serpent Kings (TotSK), running it for a group of 5e players. I also| beast.blot.im
For a while now,1 I’ve been dreaming of a maritime campaign, so I jumped on Weird on the Waves a year or so ago. It’s finally out, and it’s OK I| beast.blot.im
I’ve been running D&D 5e for a group of remote friends recently. These are the “house rules” that I’ve adopted to make things go smoother, or at| beast.blot.im
Itinerarium is a daily solo walking RPG that I wrote in March when I was thinking of game mechanics to “explode” for the Game Exploder Jam. In the| beast.blot.im
Dan D. at Throne of Salt requests from the jackalope: d6 Chuckleheads you have to deal with from the local wizard mafia This should be easy:| beast.blot.im
In many editions of D&D, everyone learns a handful of languages at character creation, and then either never thinks about them again or never has| beast.blot.im
I recently released Palace Run Remastered as an entry into the Disc 2 TTRPG Jam. There are plenty of free “community copies,” and you should feel| beast.blot.im
Were you a professional in a shop with kit and space enough and time, you could extract every coin of value from this carcass. But instead, you’re| beast.blot.im
Returning to my example tracking system in the catacombs. Several bits of feedback were gathered from playtesting and some weaknesses became| beast.blot.im
Rival adventuring parties are a classic device. But if I expect one to appear more than once, I’d like to make it an explicit foil to the party,| beast.blot.im