Courses and tutorials to learn computer science, programming, and mathematics.| pikuma.com
The history of Vi & Vim goes hand in hand with the history of open-source software. This article looks at the historical events that shaped the evolution of these text editors.| pikuma.com
As game developers, we can learn a lot from the past. Let's look at the history of game consoles to understand the driving forces that helped shape the modern gamedev technologies we use today.| pikuma.com
MS-DOS game programmers had to deal with several limitations. This article goes over some of these obstacles and explores how we used the DOS/4GW extender & protected mode to unleash the power of 32-bit DOS.| pikuma.com
Ah, the question that fuels passionate discussions everytime we start a new gamedev project. Should we code a game engine from scratch, or should we simply use a commercial one?| pikuma.com
So you want to learn more about game engines and write one yourself? That's great news! Here are some of my suggestions of C++ libraries and dependencies to help you get the job done.| pikuma.com