When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces work graphs as a programming paradigm…| NVIDIA Technical Blog
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for ten years now. Windows 10 was released on July 29th 2015, and D3D12 has been with us ever since. While it’s true that this is the longest we’ve gone between major D3D version updates, it’s also not fair to say that the API has remained static.| therealmjp.github.io
In the previous blog post I described a simple workgraph implementation of a hybrid shadowing system. It was based on a tile classification system with 3 levels (or nodes in workgraph parlance), on…| Interplay of Light
GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases where the CPU could bottleneck a game’s…| NVIDIA Technical Blog