Learn ways to achieve simplicity in your designs and recognize why certain designs are overly complex. Recognize and achieve simplicity in your design work.| The Interaction Design Foundation
Occam’s Razor is a problem-solving principle arguing that simplicity is better than complexity. Here' s how you can apply this principle in UX design.| The Interaction Design Foundation
Use Hick’s Law to examine how many functions you should offer at any part of your website & how this will affect your users’ overall approach to decision making.| The Interaction Design Foundation
Emotional design is the concept of how to create designs that evoke emotions which result in positive user experiences.| The Interaction Design Foundation
Usability testing evaluates ease of use by observing users in action, ensuring designs meet their needs. Learn to refine UX through effective testing.| The Interaction Design Foundation
Customer journey maps are visual representations of customer experiences with an organization over time and across channels.| The Interaction Design Foundation
There are two things that are always in short supply on any project; time and money. The Pareto Principle can, in the long-term, help you save both. It can also...| The Interaction Design Foundation
Explore the world of skeuomorphism in design: Learn how it enhances UX by blending the familiar with the new. Click to dive deeper!| The Interaction Design Foundation
Whether you prefer browser-based apps or offline desktop apps, have a big project on hand or just need to collaborate and share your work, there' s a free wireframing tool for you to choose from!| The Interaction Design Foundation
Ease of use is a basic concept that describes how easily users can use a product.| The Interaction Design Foundation
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation
Flat design is a user interface design style that uses simple, two-dimensional elements and bright colors.| The Interaction Design Foundation