A packed array of bytes. Description: An array specifically designed to hold bytes. Packs data tightly, so it saves memory for large array sizes. PackedByteArray also provides methods to encode/dec...| Godot Engine documentation
Global scope constants and functions. Description: A list of global scope enumerated constants and built-in functions. This is all that resides in the globals, constants regarding error codes, keyc...| Godot Engine documentation
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python. Its goal is to...| Godot Engine documentation
Built-in GDScript constants, functions, and annotations. Description: A list of utility functions and annotations accessible from any script written in GDScript. For the list of global functions an...| Godot Engine documentation
A 2D vector using integer coordinates. Description: A 2-element structure that can be used to represent 2D grid coordinates or any other pair of integers. It uses integer coordinates and is therefo...| Godot Engine documentation
Inherits: RefCounted< Object An implementation of A* for finding the shortest path between two vertices on a connected graph in 2D space. Description: An implementation of the A* algorithm, used to...| Godot Engine documentation